![]() ![]() Please consider starting a new thread rather than reviving this one. Maybe the ship is fine and the galaxy is upside down. Yes, that's inconvenient, but it's an accurate part of the simulation. On at 7:49 AM, Fermentation said: Yep, your ship is just upside down. You have to understand that your ship will turn very slowly, and you have to expect that it's going to take a minute or two to make it turn around. Or, you can realize that the gimballing engine is what you have to work with for now, and until you unlock some more of the tech tree, you will have to burn a little fuel and use your engine to turn.īut basically at the beginning of the game, you have to be very patient, and plan ahead when you want your ship to rotate. Welcome to the forum MilkshakeNebula, if you are you playing career mode you need to upgrade the tracking station 1 level and mission control 1 level to access patched conics.Also, some probe cores do not have manoeuvre abilities, the KSP wiki explains the probes capabilities. Again, there are various bits that you must unlock in the tech tree. You use that for docking, when you want to close the last couple hundred meters. Kerbal Space Program 1 KSP1 Mods KSP1 Mod Releases 1.1 Navball docking alignment indicator (Community Edition). Originally posted by Zombo: The pink markers are straight directional markers to whatever you have targeted. Other options with MechJeb, as well as some other plugins like Kerbal Engineer, is to display the current surface horizontal and vertical velocity. This uses a different kind of fuel (monopropellant). Navball docking alignment indicator (Community Edition) To begin with, it is just fair to say that mice is the original Author of this mod. Keep the NavBall locator (looks like 9 in the above picture) somewhere between 40-90 as you mouse over the apoapsis. In the keep vertical speed mode, you can set it to kill your horizontal speed while also keeping a specified vertical speed (for instance, a hover or slow, 1m/s decent). You can do a little better for now by adding an additional inline command pod to your ship, if you like. You can unlock better reaction wheels in the tech tree, and then your ship will turn a lot better. You probably already have one in your command pod or your probe core, but it's not very big. To turn a ship without using fuel, you need a reaction wheel. No more wondering if Frolie Kerman is supposed to be a. ![]() ![]() Current Features - Kerbal profession and level is now visible in the right-click action menu. If that's right, then there are three answers. EVA Enhancements - Version 1.1.1 - DecemThis mod adds some features that I always thought were missing from the standard EVA experience. What I think you mean is that your ship isn't turning fast enough when you want it to? And you have a gimballing engine, so if you do a gentle burn you regain some turning control? ![]()
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